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Launched in April 2014, The Creative Exchange has attracted close to 40 national and international experts from across arts, culture, screen and design. Covering a wide  range of topics that are both relevant and thought-provoking, these free monthly events are open to anyone currently working in the creative industries with a keen interest in the most up-to-date information from right across the sector.

Hear from industry experts, and discover new networking opportunities at The Creative Exchange. We look forward to welcoming you at our next event.


View all past Creative Exchange events here

Recent past event : 10 October 2019

Emperor’s New Woes: Why are we ignoring fashion in games?

There are 7.5 billion people in the world. Most of us get dressed every day. So why do so many developers get it wrong in games?

Fashion in games can amplify a character’s personality, empower players to express themselves and create more diverse playing environments.

This fun, 90-minute MIGW edition of Creative Exchange will demystify the world of fashion and explore how designers can better integrate it into games to create a more enjoyable, inclusive gameplay experience.

Featuring an all-star panel including Victoria Tran (Kitfox Games, Canada), Mike Blackney (Team Fanclub), Nixi Killick (Fashion Imagineer and AR artist), and hosted by Joel van Daal (InGames publisher and all-round fashionable guy), this free event will leave you with a (designer) bag full of knowledge.

About the Panel

Victoria Tran is the Communications Director at Kitfox Games, a small indie team in Montreal, Canada known for creating intriguing worlds like 'Boyfriend Dungeon', 'Lucifer Within Us', and 'Moon Hunters'. When she is not exploring ways to create kinder game community spaces, she loves discussing the role of fashion in games. Because she seems to hate free time, she also writes for Peachbutt Comics (a webcomic about game development culture), does community consultations, and co-organises various local game events/grassroots meet ups.

Mike Blackney is the team lead of Fanclub, the team behind the upcoming indie game Dead Static Drive. Mike previously worked a little on Demruth’s amazing Antichamber and is an ex-Lecturer in Games Programming at SAE.  Mike loves making mods for games, making roguelikes, and procedural generation, and he endlessly tinkers on his many side-projects outside of work on Dead Static Drive. Mike is a bigger fan of Kurt Russell than you are.

Nixi Killick graduated from the Royal Melbourne Institute of Technology with first class Honours in fashion and in 2014, officially launched the NIXI KILLICK (NXK) street wear brand and hybrid line of tech activated wearables. The collection was shown on runways around the world, receiving international press attention resulting in notable collaborations include Lady Gaga, SIA and Kimbra.

NXK recently released a new collection of Augmented Reality Activated streetwear and is currently exploring 3D printed accessories while continuing to develop exciting new works on the forefront of wearable technology.

Joel Van Daal is the founder of InGames, the games trade media and events network, and a passionate advocate for the Australian games industry. He is also a very snappy dresser.  With over a decade of high-level industry experience, Joel possesses an unrivaled knowledge of the Australian and New Zealand games industry and is a vocal supporter of women and underrepresented groups in games.