• digital games

The Ethno Tekh v2 Creator’s Fund period will see the team developing a series of expressive VR instruments in the game development engine, Unity3D.

Chris Vik and Brad Hammond are digital artists, teachers and creative coders working to forward the use of VR as a tool for creative expression. They have an ethos heavily rooted in the freedom of information and believe in building creative communities around expanding the possibilities of expression. With a background in academic research, commercial application development and pure artistic exploration, Chris and Brad reach towards the bright future of immersive computer-assisted creative processes.

The project

The Ethno Tekh v2 Creator’s Fund period will see the team developing a series of expressive VR instruments in the game development engine, Unity3D. These creative tools will merge sound, vision and gesture together within a virtual world that encourage people to intuitively express creativity with a sense of play. We will produce open sourced projects and heavily document the process to share the knowledge globally through blogs and videos. Towards the end of the period we will host workshops to share our process with other creative developers. Finally, we will reach out to our contacts in broader sectors such as health, accessibility and education. We hope to use our discoveries to make a positive impact on people from all walks of life.


What does being awarded a Creators Fund grant mean to you?

We see our receival of the Creator’s Fund grant as reflecting a cultural desire for new possibilities of creative expression. Society is ready and eager for the immersive possibilities of virtual reality as a creative tool. We are honoured to be a part of the 2020 cohort of talented creatives tasked to help further Victoria’s position as a global hub of progressive creativity.

How important is 'time' to you, as an artist/creative professional?

Time affords focus, and focus affords flow. With over 40 years of combined artistic practice between us, we are acutely aware of how important the state of flow is to the creative process. It can require multiple dedicated and distraction free days to be fully immersed. It is this immersion and flow, provided by time, which allows the most candid and unique works to be produced. Most importantly, time allows us to discard the financial and political considerations that commonly restrict creativity in commercial and academic sectors.

What are you most looking forward to over the months ahead?

While both of our current pursuits have allowed us to express our creative passion to some degree, these pursuits are bound to formal structures that limit creative freedom. Bouncing off each other’s ideas to create novel works is something we cherished during our time together as Ethno Tekk 5 years ago and are thrilled to be doing it once again. We’re looking forward to sharing our insights of virtual reality as a creative platform with our peers locally, and the creative community worldwide.

Where would you like to see yourself at the end of this process?

We are aiming to create a hub of knowledge relating to virtual reality creative applications and development process. After the Creator’s Fund period, we hope to have established a centre of creative development that inspires others and provides a means for those that wish to pursue a path towards creative expression in virtual reality. We are certain that this Creator’s Fund period will help further our network of interdisciplinary connections, providing a wealth of new career possibilities as creative professionals.

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