Luke Miller is a software developer and lead organiser of the Melbourne Queer Games Festival.
Luke Miller is a software developer and lead organiser of the Melbourne Queer Games Festival. His games include "My Ex-Boyfriend the Space Tyrant”, “Miss Fisher and the Deathly Maze" and "The Beat: A Glam Noir Game" (coming soon). His projects often involve the open source movement, esoteric programming languages and queer culture.
"39" is a series of interactive vignettes about turning 39 in this time and place. Using a technique developed for this project called "low bandwidth volumetric capture", deployed on location and combined with game design
techniques, this series captures a unique generation of people who exist between the analog and the digital and, in a sympathetic way, draws out contrasts between different generations.
What does being awarded a Creators Fund grant mean to you?
Having support to create something experimental and from the heart is an immense privilege and an honour I take very seriously. There is so much I want to say and the Creators Fund grant means I can be part of a global conversation happening right now.
How important is 'time' to you, as an artist/creative professional?
Often we are on a treadmill of deadlines and commercial pressures. Having time means experimentation, it means pulling on those dangling threads that might lead somewhere very interesting but normally are let pass, it means doing that extra draft of the material where the magic really happens.
What are you most looking forward to over the months ahead?
Every element of "39" has something of interest in it for me but I am in particular looking forward to just literally playing around a bit. Getting into a space with the actors and hoping to be elevated by those happy accidents that can only come from professionals with no fear. I love it. Oh, and making people cry when they see my version of Waltzing Matilda.
Where would like to see yourself at the end of this process? How do you anticipate your career will develop as a result?
I think volumetric capture is going to be a major technique for film makers, live events and game developers in the future although it is extremely demanding on computers and equipment. I am hoping to scale down some of the techniques experimented with in "39" and use them professionally.