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21 November 2019

Meet the 2020 Victorian Creators!


Eighteen local creative practitioners and collectives have received support through the Creators Fund to undertake intensive research, experimentation and development that will take their careers, practice and businesses to a new level.

An initiative of the Creative State strategy, the Creators Fund takes inspiration from initiatives in the science and technology sectors by offering practitioners support to undertake the R&D that underpins major new projects, products and discoveries.

The latest Creators will take between 3-6 months out from their regular practice to focus on learning new skills, working with mentors, exploring new technologies and undertaking creative experiments.

154 applications were received for the latest round. The 18 Creators will share in grants totalling $679,086.


Auspicious Arts Projects on behalf of Sandra Parker, $38,500

A three-month period of research into new dance and installation works, in sites other than traditional theatres, that explore the intersection of installation art and choreography.

Fiona Tuomy, $35,000

Development and research to pioneer an international best practice model for disability-led inclusive filmmaking and storytelling for screen, which will also inform the development and writing of a feature hybrid narrative/documentary film script.

Michael Prior, $38,603

Research to expand his background in gallery installations into outdoor sculptures for public spaces, including developing techniques to create kinetic artworks that respond to natural energy.

Georgia Mill, $24,973

Research into representations of chronic pain, sexuality and the body, to inform the development of a draft manuscript, by Georgia, a non-fiction writer. This includes undertaking a mentorship with established non-fiction writer Briohny Doyle.

Robin Fox, $35,000

Research and development of immersive audio-visual performances that explore synaesthesia, the condition of perceiving one sense as another. The work includes an exploration of audio-visual hallucinations, using new projection mediums and other techniques.

Omeo Dance Inc., $38,820

For art collective Stony Creek Collective to undertake research into the environmental challenges being faced in the foothill forests of East Gippsland. The research will inform a range of creative works across dance, photography and poetry that will be shared in a series of public installations and performances.

Marco Cher-Gibard, $39,995

As an electronic artist, Marco will work with specialist mentors and undertake research to broaden his practice. He will explore new methodologies to breakdown traditional barriers for amateur musicians to participate alongside, and under the guidance of, experienced mentors. He will also investigate the idea of massed single instrument ensembles and ideas for composition with saxophone.

Kevin Powe, $37,700

Research and creative development of interactive, story-based experiences for the Amazon Alexa (a virtual assistant developed by Amazon). This includes investigating user experience, technical and other challenges related to working with this new platform for storytelling. The project will include ways of delivering voice-controlled interaction and unique soundscapes for listeners as part of an immersive experience.

Jo Ze Sparks, $39,800

Research and development for an immersive theatre piece that explores interdisciplinary forms, Indigenous storytelling that challenges Western notions of theatre, and the resilience of the Indigenous female body.

StudioBento, $50,000

Research by the multi-award-winning production company into how multi-person virtual reality experiences (“social virtual reality”) might evolve and how they could be leveraged by the creative industries.

James Rushford, $27,661

A composer and performer, James will research how the concept of a shadow could be used as a metaphor for the ideas that underpin music. His work will include written analysis, sound surveys at various sites and studio research at EMS (electronic music studios in Stockholm, Sweden) and Melbourne Electronic Sound Studio.

Madeleine Flynn, $42,015

Research and development that will explore artificial intelligence (AI) technologies to create prototypes that will be used in experimental audio works. The exploration includes ways to create AI that is culturally inclusive and accessible so that it can interact and respond to audiences from a range of backgrounds and abilities. The artist will collaborate with app developer Mick Byrne, researcher Josephine Young, Noongar writer Cassie Lynch and Tim Humphrey.

Erica Tandori, $30,270

Development and exploration of ways to incorporate interactive, novel display and robotic technologies, as well as living organisms, into future sculptural artworks that use food, clay and paper to convey key biomedicine concepts to low vision and blind audiences.

Hayley Millar-Baker, $25,800

Research into childhood recollections to inform the development of a body of 11 photographic-assemblage works recounting the artist’s early memories and exploring how attitudes are passed down through generations in a family.

Tristen Harwood, $39,999

Research and development of a book-length hybrid, non-fiction work exploring the relationship and tension between Australia’s city and desert areas. The project will include experimenting with narrative, drawing on family stories, observations of architecture and geography, art criticism and historical research.

Nyein Chan Aung, $47,500

Research into existing palliative care rooms (PCR) and design development of a method to convert any room into a temporary PCR, with an emphasis on dignity, community, efficiency and end of life care.

A2K Media Pty Ltd, $38,490

Research and consultation with the disabled community and early learning education community to inform the development of a sketch comedy show for children that promotes understanding about living with disability.

Ethno Tekh v2, $48,960

As an electronic musician-turned-coder, Chris will undertake research to generate new forms of audio-visual expression in virtual reality platforms. The project looks to the future to uncover the possibilities that virtual reality holds for creative expression.