9 November 2017
Melbourne’s sporting and digital games communities have teamed up to create a groundbreaking new game that will ensure people of all ages can play like an international cricket star.
Victorian and Australian cricketer Glenn Maxwell launched Ashes Cricket at the Melbourne Cricket Ground today ahead of its global release on 16 November.
Created by Melbourne’s Big Ant Studios in collaboration with Cricket Australia and the England & Wales Cricket Board, Ashes Cricket has used the latest 3D modelling, motion capture and photogrammetry technology to bring the women’s and men’s Ashes series to the digital games world like never before.
The game signals a new strategy for Cricket Australia which is seeking to capture the imagination of a new generation of cricket supporters through creating digital games and content that fans can engage with all year round.
The game has seen Big Ant Studios work with several cricketers, including Australia captain Steve Smith, Glenn Maxwell, Emma Inglis and Mackinley Blows to capture their movements playing a variety of shots that players can utilise at home to lead their team to virtual victory.
In addition to being able to choose their players, teams, stadiums, logos and match formats, players can live out their dreams of a cricketing career, starting with a local club and progressing through the ranks as they work towards Ashes glory.
Big Ant has a history in creating cricket games, including Don Bradman Cricket 17 and the Big Bash 2016 mobile game that was downloaded more than five million times.
Melbourne is Australia’s digital games heartland and is home to more than half of all games businesses in the country. More than 40 people including game designers, artists, sound engineers, computer programmers, and testers were involved in making Ashes Cricket.
Ashes Cricket will be available on Playstation 4, Xbox One and PC from 16 November 2017.