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2 October 2018

Terrain data

Sensory representation of multi-dimensional data for immersive analytics, photo: Anastasia Globa, MinD Lab

Psychology research suggests that virtual environments dense with information are easier to process than simplified graphic encoding due to our natural inclination to perceive data if it is aligned with our environment. Using this assumption, the project team developed an alternative approach to visual data mining by modelling data in a spatial environment. Using a game-engine platform, an immersive animated spatial environment was created that mapped multiple data variables with a range of spatial, graphic, kinetic and aural attributes. The prototype demonstrated the feasibility of this approach, which has the potential to extend current VDM techniques.

Deakin Design aims to not only solve today’s problems but looks to influence, augment and enhance tomorrow’s reality.

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